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Tuesday, 6 October 2015

Kings of War - New Beginnings

When I last blogged on here, Warhammer was alive and well.  The End Times wasn’t even in sight and we were embarking on the new Kiwihammer adventure.  How times changed!  The Warhammer world as we knew it was destroyed in fire and blood and out of it has sprung new beginnings.  

As a long time Warhammer player I have to say it’s departure left a void that I needed to fill.  AoS and my views on It have been well documented so I won’t dredge that up again!  Into that void stepped Kings of War.  I have to say I was initially sceptical but after GW treated us like battered wives Mantic and their approach is truly refreshing.  I found a clean, sharp rule set that promoted unit to unit combat.  To be fair I wasn’t expecting the depth and the enjoyment of play I have so far experienced.  

This will be hopefully the first of many posts as  explore Mantica and KOW in NZ.  

Tuesday, 25 June 2013

KiwiHammer is born

So I wanted to share some big news KiwiHammer NZ’s first WHFB Podcast is coming!  I will be joining the cast as a co-host along with Jeff “Lizardmen C&nt” Kent, Sam Whitt, Locky Reid and Sam Campbell.  We aim to bring a uniquely Kiwi twist to Warhammer podcasting. 

As part of this I will be wrapping up my standalone NZHammered blog and moving all of the content/posts moving forward onto http://kiwihammer.co.nz/ where you will not only be able to read my ramblings but that of the rest of the Kiwihammer boys as well. 



Our first test cast is up!  This is pure unedited stream without any breaks or music but if you want to have a listen go for it.  We are aiming to record Episode 1 – “The Horned Gobbo” next week for your listening pleasure.

Thanks for everyone’s comments and support on NZHammered and I look forward to seeing you all over on the new site.
Cheers James “Sexiest Man in Warhammer” 

Tuesday, 18 June 2013

Hobby Wobbles

Maybe it is the winter blues, or the promise of new shinny toys but I just can’t seem to get excited about my HE’s at the moment.  The new book is good, a good refresh for the HE’s but I am not bothered to write lists, don’t really feel enthused about painting them or playing them.  I still like the army but maybe the play style or something about them is putting me off.  My progress on them has slowed to a crawl.  I spent probably 3 hours staring at a White Lion and doing a couple of wash/layers. 

They are still my first Warhammer army but maybe like old girlfriends it’s never the same when you go back?  They have lost some of the excitement for me… 

Necromunda has probably come out of this and I’m looking forward to my gang arriving from the UK.  This will hopefully give me a diversion. 

However my main hobby time has always been Warhammer… I can feel a Siren Song pulling me in a strange and unknown direction… 



The Keeper of Secrets has always been my favoured Greater Daemon – you can keep Nurgle I mean the rewards are not great are they?!  Khorne – a bit dull… Tzenntch meh but the Prince of Chaos..

I keep scanning Ebay.. looking at the old school Rogue Trade Keeper that has always been one of my favourite GW models ever..


To make way for this possible purchase – I’m going to have to make some tough calls.. I picked up an Empire army is a Trade – this might have to go, as well as the Mierce Mini WOC kick starter I foolishly bought…

Could an all Slannesh list work?  I think so… It has risks – if the Keeper dies early you’ve probably lost but I think it would be extremely fun/challenging to play.  A full Slannesh list would also give me plenty of hobby scope for a striking theme, unit fillers and something a bit different..



I’ve said too much.. I can sense the Sword Masters coming to drag me away as a member of the Cult of Pleasure..   

Tuesday, 11 June 2013

Necromunda – A return to the Under Hive

For those of you too young to remember Necromunda is a game of fierce combat between rival gang fighters in the dangerous underworld of the Necromundan hives.  I would go as far as to say that it was one of my favourite GW games growing up alongside Epic, Bloodbowl and of course Warhammer.

“A hive is an ancient and incomprehensibly vast city, built up layer upon layer, stretching ten miles into the planet’s atmosphere. To those who live in the depths the dark and ruinous Underhive offers every
opportunity for wealth and power. Its collapsed caverns conceal the riches of the distant past: rare and precious metals, unfathomable archeotech devices, wondrous
mutated fungi and much more.


It is also a place of danger, where mutant creatures, renegades and killers
hide from the laws of House and Hive. And, of course, there are others who want the riches of the Underhive
for themselves.”



Spurred on by a number of factors, desire to avoid Warhammer competitive burnout, to recapture lost childhood memories of a great game and to do something different in the “Hobby” myself and a few other gamers John W, James C among others will be starting a gang campaign in the coming weeks.  If anyone is keen to find out more about the game you can download the rules from the specialist section of the GW website.


The main protagonists are six rival “Houses” who fight for control of the Underhive.  You also get other players such as the Redemptionists “Burn the Heretic”, Ratskins and Scavies.  You choose and equip your gang on an individual basis and they gain skills and experience as they go (much the same way as Bloodbowl works.) As the 40K Universe really appeals to me but I have no desire to put 10 fliers and tanks on a 6”by4” table the game allows me to get my round base pew, pew ,pew fix in a cool way. 



I will be doing campaign updates etc. as we get underway and will also be making some terrain to make up the Under Hive.  On that note if anyone has any of the old classic bulk heads and would be willing to part with them let me know.

Thursday, 6 June 2013

The “Hobby” Competitive events V Hobby events

There has been a really interesting discussion on this recently in the NZ scene.  My feel is you are never going to get consensus between the two parties in this matter as to what constitutes the “Hobby” and what people should enjoy and conform too. 

However I wanted to cover this from my perspective and to encourage “POSITIVE” debate towards the goal of a better Warhammer Scene for all in NZ. 

We use to term “Hobby Hero”, Fluff gamer etc. to describe those guys who through focus/choice take softer lists to “competitive events”.
We also use the term “power gamer” etc. to describe guys who they see from a perspective take hard optimised lists to tournaments for a smash face mentality saying they ignore all the other aspects of the hobby.     

Hobby Horse...


Both sides have different views on what should make up events/tournaments ranging from comp, sports, painting etc.  

I will give you my view and ideas on how we can embrace both sides.  I love the “Hobby” I have been in it since the 1990’s and it has been an enduring part of my spare time. 
I partake in all aspects, I paint (when my wife lets me!), I model, convert, blog, have run events, play garage games etc. and love the social side outside of games and do that in a number of systems so I like to think I have a balanced perspective.

I also like to play hard games of warhammer at the top tables of events with hard lists v other hard lists and good players.  This is one part of the “Hobby” I enjoy.  I don’t make any excuses for this.  I am not a dick at the table (no funny comments Ross!) have never taken a sports hit and play fair.  I however do play to win and wouldn’t say go easy on a softer list/less experienced player.  Would I help them with rules yes, would I give them pointers after the game, yes. 

This is part of the “Hobby” I enjoy.  I don’t like being made to feel bad about this as I never impose my views on people whose focus is best painted, or taking a double giant list for example. 
But in a competitive/ranked event I’m not going to handicap myself by taking a softer list because people think I should or do themselves. I’m not making them take hard lists.  I still go to have fun and hope my opponents have a fun game even If I am taking their toys off.

As soon as events are ranked, we have Masters etc. they add a different element and the focus of the event changes. 
To promote the “Hobby” I think there is a place on the NZ Scene for an event like Warhammer Achievements in the UK that actively encourages through comp/an achievements list all aspects of the hobby.  Where you get points for bringing silly lists and choices you would normally not. 
These are more “Hobby Weekends” rather than competitive tournament weekends.  These embrace all aspects from gaming, fluff writing, painting etc.  They REWARD things other than finishing first, smashing face etc.  Prizes for funny lists, best achievements and modelling, hobby.    

I would embrace these events as I love the chance to take units I normally wouldn’t and take the focus away from rankings etc. back to the hobby as a whole.  I have two stonehorns, and 3 yetis that have yet to see the light of day but will!                   

I have rambled for a fair bit so I will leave it to the community to comment, I think there is room for all aspects of the “Hobby” at events I’m just not sure we will ever please both parties in the single event as the views are too far apart.

Wednesday, 5 June 2013

NICON Tournament report

It’s been a busy week since returning from a great long weekend in the Hawkes Bay and the well run NICON but I thought I would do a quick rundown of my 6 games. 


Game 1 James C – WOC L 1-19

I had beaten James in our last two meetings but his play is steadily improving and he is running what I have down as one of the worst Ogre match up’s a flying death Daemon Prince of Nurgle.  With only 1 cannon my list really has limited tools to deal with this chap.  I was feeling in a comfortable position though for a tight game until T3.  My Slaughter Master proceeded to “suck himself off” on a 3 dice cast taking a couple of his Irongut friends with him.  I then compounded this by making a mistake with the charge arcs on James’s Skull Crushers which he exploited to pick up my maneaters.  However once the SM has gone the DP went into the gutstar and proceed to chew through it and on T6 killed my BsB breaking my steadfast on the pretty much the last roll picking up 1000+ points and a very solid win.  Big learning from this, take an earthing rod!! This was the second event in a row that a cascade on a 3 dice cast had cost me big.

     
It was almost too nice for Tin Soldiers 


 Game 2 Rob Sadler – WOC W 18-2

Rob had a dare I say it more fluffy WOC list. He had a bit of everything, disc lord, crushers, hell cannon, dragon ogres and trolls which was good to see.  However he was lacking the combat punch to really trouble my list and I could push up fairly hard.  It got worse for Rob as I put a cannon ball through a crusher killing it and the bounce took it into his disc lord.  He failed his 3+ ward and died.  Once that happened it was probably a bit of a non-game for Rob which was a shame but he took it well as I pinned his troops with gorgers and ran over the rest of it for the bounce back win. 

Game 3 Mike King – Lizards 20-0 W

I think Mike found this all weekend that his list change didn’t pan out as he didn’t have enough chaff to keep people off him or the light magic to buff his Saurus.  He was stuck between two worlds and his list didn’t really fit in either.  I was still potentially worried about this match up with death/metal.  Mike however really helped me by deploying very centrally, he should have put one Slann in a building with 30 Saurus (I’m struggling to get them out) thus forcing me to go after the other half of his army allowing his Slann 6 turns of casting metal magic at me picking up points.  I got first turn tactically pushed it all forward…  from then Mike was in trouble.  I scrolled purple sun and then the fatties went into the bunker with both Slann T3.  Many frogs legs were consumed.  Mike was great about it and picked up my best sports vote. 


So at this stage the periscope was well and truly up!!! 


Game 4 Dan B – WOC D 10-10

My third WOC and this time a Lord, a Lord a Chaos Lord on a Dragon, with two hellcannons and toys!  This was dawn attack and I ended up in the left corner and Dan largely in his left corner diagonally opposite with both cannons which were the points I felt I could nail down.  I knew unless I made a really bad error Dan couldn’t trouble the gut star so it was about picking up points elsewhere for both of us. 

I proceeded to hit the Lord on Dragon with a cannon ball, his Lord failed his charmed shield and died but I rolled a 1 to W the dragon!  Dan then kept it safe to hold the points.  We swapped chariots for mournfang and the ironblaster and I took a risk 6 dicing the panic spell to get rid of his Chimera.  Dan killed my firebelly with a 3D6 fireball rolling 17 hits… after I had run him out of a unit and thus it went. 

I finally managed to get to 1 hellcannon and kill it while Dan’s disc BsB finished the maneaters. 

All in all a really tight seesaw game.   


Game 5 Pete Dunn – DOC 10-10 D

This was the first time we had played so I was looking forward to playing the Grey Seer himself with an army I’ll admit I didn’t see the power level until I saw it played well at the weekend.  There was a Wizards Tower on the table which Pete picked when he won the roll off thus getting two gateways turn. 

I got first turn and promptly shot off the Chicken of Change which Pete had left vulnerable with a miscalculation.  This was a massive boost.  It then started to swing back to Pete as the counter barrage from two skill cannons took off my Ironblaster, and two 6 dice irresistible gateways removed mournfangs and chipped away at the maneaters.  I had no choice but to push up and 10 letters turning up behind me could have been a problem.  I failed a charge with my last mournfang on a skull cannon that would have helped and then made probably my only mistake by pushing the maneaters right up infront of the other cannon. 

Pete charged the rear of my gutstar to hold them with the 10 bloodletters but I made way and popped my breath weapon to make sure they went in a round.  Pete misjudged the combat reform and allowed me to get into his burning chariot.

I then lost the maneaters to the skill cannon charge (I thought I would be steadfast or do enough damage and I was wrong) Pete’s magic was also bleeding points of me.  I felt I was unlucky not to pick off a horror block after I’d pinned them with bulls but I fluffed my attacks and broke. 

It ended 10-10 in a really tight game with Pete playing well to come back. 



Game 6 – Brian Smith DE’s 17-3

I was right back in the hunt at this point have played all of the other top 3 players.  I drew Brian with a hard as nails double cauldron, double hydra shadow executioner list.  I however had a very clear plan of how I would take this down and I was able to use my experience to pull it off.  The key moment came in the middle came when I pinned his corsairs for 3 rounds of combat with 2 mourfang.  The S3 just did nothing to me and I was able to kill 5/6 per round.  This until he mindrazored them off, gave me all the time in the world to set up his executioners.  Rather than charge him with the star I ran the firebelly out the side and breath weaponed down the flank of the horde.  I killed I think 19 thus breaking the combat power of the unit.  Brian then charged me as he had no escape and I killed his Bsb and the unit thus breaking him in Blood & Glory. 

I then got the corsairs as well.  Brian kept his cauldrons, L4 on peg and hydra alive preserving the points limiting the loss. 


In the end I came 3rd but the first game just left me with too much ground to cover.  I was happy with my play overall making a couple of mistakes with the maneaters over the weekend.  The level of play was very high which was great and it is good to see younger players developing.  Brian was taking notes and I’m sure will learn from our game.



I will likely make some list changes, the 2 gorgers while good at 90 points each don’t do enough.  I could have had another 2 mournfang and a 2nd level on my firebelly almost.  The maneaters, while I sometimes used them badly pretty much gave up their points in every game and I might just go back to the 3 or try pistols for a change.  WOC are certainly a problem for the Ogres and having played them 7 times at the last 3 events I will be preparing to play more of them.   


        

Tuesday, 4 June 2013

To Comp or not to Comp - SCGT Skaven list

To Comp or not to Comp - SCGT Skaven list

So comp seems to be a hot issue at the moment, I really will play under any comp unless it is really silly but I do like variety.  I am happy with Pete-lite as a Welly standard and think it is solid.  But I am also looking at other options for events up in Auckland as our comp scene is in fairness pretty divided.  So I have really looked into SCGT which I like the look off.   I’m not trying to troll skaven players in any way (we are all very one-eyed about our own armies) and I was told that SCGT pretty much means leave Skaven/Lizards at home. 

So with that in mind I have just over my lunch break come up with this skaven list that fits under the SCGT comp.  I might be the odd point out here and there but I would genuinely be interested in feedback.  I have written what I still think is a very hard list, if somewhat different from the standard Bell list.  Yes I’ve had to make a few concessions (no 13th on the Seer, but this is incrreassinly not as good with so much monstrous cav etc. and no abomb but I do have two wheels!!)      
So the list has a lot of the standard elements and still has a Seer, a Bell, Stormbanner, slave blocks, doomrocket, two wheels and a cannon.. 




With the spare points I have added the twin tower of the furnace with the plague monk unit which I really like the look off.  The wheels could be a nightmare with all the WOC running around and pretty much gives you two mobile warp lightning cannons.  You still have the assassin and the Bell is still hard to shift. 

Looking for some feedback on this.  As I would feel happy taking this list and that I could be competitive in every game. 

1         Grey Seer        lord       Screaming Bell General, Ruin, Plague   Earthing rod, skalm
1         Chieftain          hero     Bsb,              
1         Plague Priest    hero     Furnace           , dispel scroll
1         Warlock Engineer hero  15 Doom Rocket
1         Assassin          hero     Weeping Blades, potion of strength
37       Stormvermin    Core    full command , storm banner
40       Slaves  Core    musician, pawleader                         
40       Slaves  Core    musician, pawleader                         
20       Clan Rats         Core    sheilds, full command                       
35       Plauge Monks   special  full command                       
1         Pack Master     Core    5 rats                       
1         Pack Master     core     5 rats                       
1         warp lightning cannon   rare                                              
1         doom wheel     rare                                              
1         doom wheel     rare