Before I get accused
of joining the HE bandwagon (and anyone that does can quite frankly fuck off!)
I thought I’d give you my first HE’s list!
I first picked up the HE’s in 1992 and until 8th were along with
WE’s the only Warhammer army I had played.
I feel in a fairly good position to comment now being on my 5th
version of the HE’s. They had become a little
stale for me during 8th and I went back to WE’s before graduating to
some filth in Skaven. I’m currently playing
Ogres while I paint my vintage HE’s which were parts of my old army which I
paint stripped.
The new book has given
me a great boost to speed up my painting and all going to plan I will be
running them at the Masters in December.
Characters
You really are spoilt
for choice here with now 9 unique Lord & Hero selections. While some of
these are clearly going to be more themed/fluff options they do all bring
something and add a unique flavour to the list.
Not to mention the points came down for Mages, Princes and Nobles. I looked at combo’s L4/Prince L4/Loremaster
single LoreMaster and there were a few good ones (a L4 Shadow with the book of
Hoeth is going to be very obvious and pretty good, but dull given the army) but
I have gone for a Loremaster. I can live
without the L4 caster and the 8 sig spells give you excellent tactical flexibility.
Core
In core I have gone
for a mixed arms approach – two units of reavers with spears and bows at 95
points each to harass and distract 15 archers as chaff clearance and a bunker
and 10 Silver Helms as a fast moving combat/support unit. 600 points on the nose.
Special
Special is a bus of
Dragon Princes in which the BsB and noble sit protected by the banner of the
World Dragon – while this unit can hit very hard it won’t love the grind so
picking targets carefully will be key.
However monstrous cav units without res are in trouble as the Star lance
and bus will go through them.
The Phoenix Guard will
house the LoreMaster and be there for cleanup of weakened units once they reach
the HE lines.
Rare
This is an interesting
slot now in the HE book and I again went for mixed arms. 3 Bolt throwers – at 70 points and effective
way to pick off chariots, monstrous cav, DP’s etc. I think they are needed to support the
list.
A Frostheart Phoenix –
this guy is a great new unit and my aim for him is to “Tag” corners of units
where the Dragon Princes or Silver Helms are going in to reduce the enemies’ strength
by 1 point can really help keep the unit from taking damage. Taking a S5 unit down to S4 is epic.
I’ve thrown in a lone
eagle (due to abuse in the early days of 8th the eagle population
has declined..)
I don’t think this is
in anyway a power build but I think is a solid mixed arms list that I would
enjoy playing and would give tactical challenge and flexibility.
Really interested in your
thoughts/comments
1
|
Loremaster
|
Lord
|
Book of Hoeth
|
||
1
|
Noble
|
Hero
|
Dragon Armour,
Barded Steed, BsB, lance
|
enchanted
shield, dawnstone
|
|
1
|
Noble
|
Hero
|
dragon Armour,
Barded Steed
|
starlance, golden
crown, charmed shield
|
|
1
|
Mage
|
Hero
|
L1 High
|
dispel scroll
|
|
15
|
Archers
|
Core
|
musician
|
||
5
|
Reavers
|
Core
|
spear, bow
|
||
5
|
Reavers
|
Core
|
spear, bow
|
||
10
|
Silverhelms
|
Core
|
shield,
standard, musician
|
||
15
|
Phoenix Guard
|
Special
|
musician
|
||
10
|
Dragon Princes
|
Special
|
Full Command
|
Banner of the
World Dragon
|
|
1
|
bolt thrower
|
rare
|
|||
1
|
bolt thrower
|
rare
|
|||
1
|
bolt thrower
|
rare
|
|||
1
|
Frostheart
Phoenix
|
rare
|
|||
1
|
Eagle
|
rare
|
Sounds like an interesting idea but I'm worried about the real hitting power in this list. While the Nobles can pack some punch and your shooting is decent, i'm concerned that a multiple-threat army with quick moving, hard to kill stuff might cause you trouble. I'm thinking in particular Warriors but also Brets and Empire also. I think you've dedicated a lot more to shooting and relying on it to do enough damage to have your Helms and Phoenix Guard to finish them off. From my experience, this is hard to do to true deathstars (Skaven Bell unit, Vamp bus, Gutstar in a way). Also, a single Frostie will be an obvious target for any artillery, I would consider taking them in pairs minimum. Maybe drop the L1 mage and a bolt thrower and you've almost got a Fire phoenix - good for putting some hurt on ranked units and skirmishers. Also, have you considered the Annointed? Either on foot (Immune to Phychology and 6++ anyone?) or mounted (probably on a Frosty). Worth a shot.
ReplyDeleteLastly, don't fancy any chariots in your list?
The book really gets Worse the lower level the caster is and the higher the casting values are. Imo the book is best on a archmage with High Magic. Since you can reliably 1-2 dice most spells.
ReplyDeleteHow about changing the Loremaster with an archmage with High on a horse in the bus? He increases their ward with every succesful spell? Making your bus Way more durable. And Then maybe a lvl 1 with beast signature. Only sig you really need in a list Like this.
Frosty is just plain awesome.
Helms make the better bus imo. But Then you need Bsb with BotWD which sux but might still be the better choice? Maybe even 15 SH and 2x5 DP so they dont loose our on their 2A. And SH Will fight Well in 3 ranks 5 Wide. With 2-3 nobles and archmage. And maybe the noble to keep him in range? Cant rember the tange on beast sig on the top of my head.
Oh and your Loremaster really lack protection? Only 5+ AS on a 300 point general? :s
DeleteWelcome to the band wagon :)
ReplyDeleteBut on a more serious note, List looks fine as a start. I think there are tweaks to be had.
I don't think bows on reavers are worth it ... Even now